I have forgotten to explain some extra features in AoR's readme so I'll post them here and make sure the readme is updated in future releases:
*[Vanilla] Damage Calculations
Restores the vanilla game's damage calculation rules - including some of its bugs. Age of Redemption has done several changes to how damage is calculated based on world of darkness pen and paper rules. Much of these rules have been applied to the vanilla game, but some bugs tend to occur around firearms. Vampires are supposed to take conventional firearm damage as normal damage type, which vampires can soak normal and lethal with their stamina. Firearms become even less effective since vampires take 50% damage from normal damage types. This makes incendiary rounds essential for fighting vampires with firearms. In vanilla, firearms rely on a specific flag setting that changes all damage types from bullets into normal/lethal. So in vanilla, there's a strange and random chance firearms will do lethal damage to vampires regardless of its damage type. Humans are supposed to take lethal damage from conventional firearm rounds regardless of whether it is set to normal damage type. In vanilla, humans are taking normal damage from firearms, which they soak with their stamina. Humans can only soak normal damage with stamina, but are supposed to take lethal damage from firearms. This is why it takes more shots just to kill a human on vanilla damage calculations. This is obviously a bug when you take in account the pen and paper rules.
BULLET-PROOFING RULES
Age of Redemption's damage calculations also implement bullet-proofing requirements for armor. In modern times, you will see certain armor have a bullet-proofing efficiency percentage. This percentage indicates the amount of soak that armor can absorb from bullets.Without bullet-proofing, your armor will not soak any bullet damage. You can enable the [Vanilla] Damage Calculations to restore normal armor functions to the game.
I have also forgot to put the new console command [stcmd toglog] into the readme. Here's the explanation of this console command:
[stcmd toglog]
Toggles Age of Redemption's script logging system. This system will log AI behavior, damage/soak calculations, and configuration settings applied to npcs. These three aspects are separated into three log files located in the VTMR>AoR\ directory and will log the last 200 events in the system to print to these files.

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