Please Help Support E-Mods.net by Donating

e-mods.net

  • 2020-08-15, 09:53:27
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search

News:

Looking for VTMR Modding Tutorials? Check out the Modding Tutorials section of e-mods.net.

Pages: [1] 2 3 ... 6

Author Topic: GigaPack Final  (Read 31113 times)

EtaYorius

  • Jewish Gothic Chef
  • Team
  • Member
  • ******
  • Karma: 3
  • Offline Offline
  • Posts: 549
  • EtaYorius Mystic
    • CLICK HERE TO VISIT MYSPACE SITE.
GigaPack Final
« on: 2010-12-24, 06:30:46 »

Ok i manage to finally finish the GigaPack, i think this would be final version... i dont plan to work on GigaPack anymore, but i might be willing to fix wrong animations, bad Not Editor tags or bad Bone or Vertex Assignment, so feel free to comment.

You can download GigaPack here:

https://e-mods.net/modules/giga/


Oh yes, Javo could you upload the new version of Giga into the Download section too?
Logged
Victims... arent we all?

Signothorn

  • Team
  • Member
  • ******
  • Karma: 3
  • Offline Offline
  • Posts: 163
Re: GigaPack Final
« Reply #1 on: 2011-01-09, 20:04:59 »

Need to reinstall Redemption ect and check it out, I put it on the front page at PV and posted about it at GoG.com. Does it contain Tourettes Guy and MJ?
Logged

Signothorn

  • Team
  • Member
  • ******
  • Karma: 3
  • Offline Offline
  • Posts: 163
Re: GigaPack Final
« Reply #2 on: 2011-01-10, 21:20:30 »

Had a chance to check it out this evening, pretty cool and no crashes! I liked the diversity, with the addition of the indian women and arab men, added since the previous version was released. Hitler? lol... MJ is there, though with skeleton 3. I haven't messed with the robots yet but they looks pretty damn cool, nice work!
Logged

EtaYorius

  • Jewish Gothic Chef
  • Team
  • Member
  • ******
  • Karma: 3
  • Offline Offline
  • Posts: 549
  • EtaYorius Mystic
    • CLICK HERE TO VISIT MYSPACE SITE.
Re: GigaPack Final
« Reply #3 on: 2011-01-11, 18:59:19 »

Aww damn forgot about that tourettes... well is not too late to add him.
Logged
Victims... arent we all?

EtaYorius

  • Jewish Gothic Chef
  • Team
  • Member
  • ******
  • Karma: 3
  • Offline Offline
  • Posts: 549
  • EtaYorius Mystic
    • CLICK HERE TO VISIT MYSPACE SITE.
Re: GigaPack Final
« Reply #4 on: 2011-01-11, 19:02:30 »

Ah yes also added few aliens, some rednecks, indians and a nice devil, the robots are kinda funny...
Logged
Victims... arent we all?

Signothorn

  • Team
  • Member
  • ******
  • Karma: 3
  • Offline Offline
  • Posts: 163
Re: GigaPack Final
« Reply #5 on: 2011-01-14, 18:38:22 »

Robots seem to be missing walking animations. Click them and they "hover" to desired area.
Logged

EtaYorius

  • Jewish Gothic Chef
  • Team
  • Member
  • ******
  • Karma: 3
  • Offline Offline
  • Posts: 549
  • EtaYorius Mystic
    • CLICK HERE TO VISIT MYSPACE SITE.
Re: GigaPack Final
« Reply #6 on: 2011-01-14, 21:58:31 »

Odd, they work on my end... gona check anyway.
Logged
Victims... arent we all?

EtaYorius

  • Jewish Gothic Chef
  • Team
  • Member
  • ******
  • Karma: 3
  • Offline Offline
  • Posts: 549
  • EtaYorius Mystic
    • CLICK HERE TO VISIT MYSPACE SITE.
Re: GigaPack Final
« Reply #7 on: 2011-01-14, 22:04:01 »

They actually work, the thing is you need to approach them... if you only spawn them and move them arround they will hover since they need to be "activated" first, this is done by approaching them and they will lock on Target.

They are actually in a "idle" state, like all guardian robots... hahaha!
Logged
Victims... arent we all?

Javokis

  • Horses Dick
  • Member
  • *****
  • Karma: 22
  • Offline Offline
  • Posts: 2389
    • E-Mods.net
Re: GigaPack Final
« Reply #8 on: 2011-01-14, 23:13:44 »

Another good reason to document what you create DL. You didn't really give us a lot of info about the contents and their functions in this mod.
Logged
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo

EtaYorius

  • Jewish Gothic Chef
  • Team
  • Member
  • ******
  • Karma: 3
  • Offline Offline
  • Posts: 549
  • EtaYorius Mystic
    • CLICK HERE TO VISIT MYSPACE SITE.
Re: GigaPack Final
« Reply #9 on: 2011-01-15, 07:47:36 »

They pretty much use the Cappadocian and Spider tag in "NOT Editor", appart from that they are no different... just imagine creating a list of all the chars in the ReadMe... heck... anyway i am in the mood for creating an expansion for Giga that would allow players to use ANY character available, this should be done as little .nob file that contains only the .NOT file, so file size should be quite small.

Logged
Victims... arent we all?

Javokis

  • Horses Dick
  • Member
  • *****
  • Karma: 22
  • Offline Offline
  • Posts: 2389
    • E-Mods.net
Re: GigaPack Final
« Reply #10 on: 2011-01-15, 09:50:42 »

A few screen shots each with a large crowd of models would do. Could use NY By Day like you did last time.

Did you throw everything into the GigaPack like your L4D and Doom3 models? I was thinking of simply removing the models from the downloads section. Would make things easier for me if there's only one area for you to manage all of your work.

If documenting is too much for you at least put some more effort into presentation. There are still people out there that don't know what the GigaPack is. Just having some detailed quality screen shots could go a long way.
Logged
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo

EtaYorius

  • Jewish Gothic Chef
  • Team
  • Member
  • ******
  • Karma: 3
  • Offline Offline
  • Posts: 549
  • EtaYorius Mystic
    • CLICK HERE TO VISIT MYSPACE SITE.
Re: GigaPack Final
« Reply #11 on: 2011-01-16, 12:00:39 »

I will see what can i could do as presentation.


Anyone has the old Dev null Skin that can spare?
Logged
Victims... arent we all?

Javokis

  • Horses Dick
  • Member
  • *****
  • Karma: 22
  • Offline Offline
  • Posts: 2389
    • E-Mods.net
Re: GigaPack Final
« Reply #12 on: 2011-01-31, 14:51:25 »

Not sure about the dev/null but you still didn't fix the Mercurio problem. Not sure if you knew this, but the issue was being caused by having Mercurio.nod in your 3d/models folder. I also noticed that you didn't have the Mercurio template anywhere in your actors section. Were you thinking that the template was the issue? Well it wasn't. I took the liberty of fixing the problem on my end by changing the model name to BL_Mercurio.nod and added Bloodlines Mercurio to the list of playable MP characters. So Mercurio and Mercurio can now co-exist without conflicts.

Ok I uploaded the fix. Link below:

https://e-mods.net/modules/giga
« Last Edit: 2011-02-01, 11:05:18 by Javokis »
Logged
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo

EtaYorius

  • Jewish Gothic Chef
  • Team
  • Member
  • ******
  • Karma: 3
  • Offline Offline
  • Posts: 549
  • EtaYorius Mystic
    • CLICK HERE TO VISIT MYSPACE SITE.
Re: GigaPack Final
« Reply #13 on: 2011-02-03, 18:11:00 »

Geesh sorry, i thought i had fixed that... anyway i am trying to find issues on giga, so far no more bad stuff on this version, but will keep trying for bad bone assignment and or bad animation.

Hope your problems are solved, i dont want E-mods.net to sink.
Logged
Victims... arent we all?

Signothorn

  • Team
  • Member
  • ******
  • Karma: 3
  • Offline Offline
  • Posts: 163
Re: GigaPack Final
« Reply #14 on: 2011-03-02, 12:04:19 »

Just wondering, what's with the 3 NOT files in the "Nueva carpeta" folder? Some kind of easter eggs?

Added: I also liked the description for the Emo model: "Stop whining and crying you little bitch, if you want to cut your wrist dont follow the
path, cross the path! do it right you turd!"  ::)
« Last Edit: 2011-03-02, 12:13:23 by Signothorn »
Logged
Pages: [1] 2 3 ... 6
 

Page created in 0.033 seconds with 25 queries.