This tutorial will teach you how to create a nam file manually and have the nam file alter a texture's properties for a glow effect. For this tutorial we will make Christof's eyes glow in his portrait for our step by step example.
-First thing we do is go to Vampire - Redemption folder (where ever you installed it.)
-Find the Resource.nob file and open it with
Winzip.
-Navigate the nob file to find ChrisEye1.tga and extract it directly into your main Vampire - Redemption folder.

-Now a 3d folder should be in your main Vampire - Redemption folder.
-Goto 3d/Materials to find the ChrisEye1.tga file.

-Now to be able to create a nam file for this tga file manually we'll need to go to Tools/Folder Options

NOTE: In windows 98 the folder options are located in the View menu. It's been awhile so maybe someone can verify this.
-And UNCHECK Hide extensions of known filetypes in the View tab of the Folder Options window.

-Now let's create a Text Document in the 3d/Materials folder.

-Notice that the file extension can now be renamed. Name the file as shown below (Now you have to include the whole file name WITH EXTENSION.)

-With a nam file created, it now takes presendence over the tga file. If you go in-game right now, Christof's eyes will no longer look right.
-This is because Redemption is coded to look for nam files FIRST before looking for an existing tga file.
-Now we are ready to play with Christof's eyes as we see fit. The nam file has FULL control now.
-Open the nam file with Notepad. You can setup windows to always open nam files with Notepad.
-Type in the follow line of code
pass 0 [insert tga name here] full_add.
-In this case we'll use ChrisEye1.tga for the tga file.

-Now save the nam file then go in-game. Christof's eyes will appear a little brighter.

-You can also have his eyes look normal again through the nam file by typing in texture [insert tga name here].
-You don't have to delete the pass 0 line just place a ; (semi-colin) at the start of the pass 0 line to disable it. Like so:

-Christof's eyes will go back to normal.

-This is just one example of nam file editing. You can change the texture to ANYTHING THAT EXISTS within a 3d/Materials or Materials folder.
-Of course the tga has to be a propper format exceptable to Redemption.
-Let's try changing the line
pass 0 ChrisEye1.tga full_add to
pass 0 Black.tga full_add.

-This should make Christof's eyes turn black.

Nam files have unrestrained access to both materials and 3d/materials folders so you have lot of textures you can play with from both the Resources.nob file and the LMaterials.nob files including any mod texture packs that you download. Try navigating through them to see what all you want to play with.
ENJOY!