2012-02-10, 03:54:20 *
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Author Topic: [Video Tutorial] Making Dialog And Quests  (Read 590 times)
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Javokis
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« on: 2010-03-12, 19:44:20 »

This four part video tutorial explains the two custom codex linker scripts I made available in the Open Nod Development section (The NodSDKTutorial workspace download).

<a href="http://www.youtube.com/watch?v=TPqWKHFU-M4" target="_blank">http://www.youtube.com/watch?v=TPqWKHFU-M4</a>

<a href="http://www.youtube.com/watch?v=EjbVoVHLo28" target="_blank">http://www.youtube.com/watch?v=EjbVoVHLo28</a>

<a href="http://www.youtube.com/watch?v=gdNQo7JtGMs" target="_blank">http://www.youtube.com/watch?v=gdNQo7JtGMs</a>

<a href="http://www.youtube.com/watch?v=_1K4hbMfI3s" target="_blank">http://www.youtube.com/watch?v=_1K4hbMfI3s</a>
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Barnabas
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« Reply #1 on: 2010-03-13, 04:48:14 »

Great work again  Grin Thanks alot for the whole work you are doing. Hope to see more Tutorials for quests in the future, especially how a quest has to be created, that contains to kill somebody, or something.

Your whole work motivated me again to continue mapping.
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Barnabas
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« Reply #2 on: 2011-02-24, 15:10:00 »

Ok, I created a conversation with the help of your (great) Tutorial, but I have a question: I don“t want to create a quest during that conversation, but want to open a shop, when a special line is activated - how am I able to do that?
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Javokis
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« Reply #3 on: 2011-03-03, 01:26:05 »

For that, I would take an example from an existing single player script like TEN1_Bartender.java located in *VTMR*/Codex/SP if installed the SDK. That script should be quite simple as an example of a conversation leading to barter.


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