Mv.c9
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« on: 2010-01-24, 11:49:08 » |
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I was thinking, we should have DC like runes in emod. on how the DCs work:
for instance you want to do "Aegis of Entropy" which requires fortitude 3 and Mortis 1 He equips a Fortitude rune, and casts it, each cast increase the level of the rune. for instance: you get a fortitude rune of Lv.1 and you fortitude level of 4. if you cast the "rune upgrade discipline" 3 times, then the rune will be fortitude level 3. but if you do it 5 times it will give message that you do not posses Fortitude Lv 5. you do the same with mortis. and then you equip you lv 3 fortitude rune and you mortis rune, and cast "rune activate discipline" and the runes will invoke that "aegis of entropy"
this is just Food for thought, I just came up with it as i was going trough my "Guide to High clans" again.
this can go well for things like "Armory of the abyss" (potence 3 + obtenebration 3) which can summon a abyssal black ainkurn sword which you can use as long as you dont enter torpor.
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Javokis
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« Reply #1 on: 2010-01-25, 00:38:34 » |
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Since wodal has such an arbitrary system, you can setup a definition for characters that have access to "special" disciplines catered to their current line-up.
The runes on the other hand... hmm. The idea sounds a little... odd.
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Mv.c9
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« Reply #2 on: 2010-01-25, 01:12:51 » |
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how about scrolls ?! there are special scrolls you purchase, that indicated the discipline combination. then it checks if you have the requirements, if you do then you can use the scroll as many times as you like or you can make it single use.
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Javokis
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« Reply #3 on: 2010-01-25, 01:17:14 » |
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scrolls don't work in wodal.
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Mv.c9
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« Reply #4 on: 2010-01-25, 02:16:49 » |
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any other replacement that can hold such data ?!
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Javokis
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« Reply #5 on: 2010-01-27, 05:21:11 » |
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What you're saying doesn't make much sense.
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Mv.c9
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« Reply #6 on: 2010-01-27, 11:00:28 » |
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i agree, maybe making a single discipline with 5 or 6 leves and each level is a combination, and we make a [case] in the beginning to check if the character possess that certain discipline and then allows him to cast it, is that possible !?
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Javokis
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« Reply #7 on: 2010-01-28, 05:07:16 » |
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Should be. It's called the charcheck command.
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Mv.c9
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« Reply #8 on: 2010-01-31, 10:33:17 » |
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hey javo, how can i turn a character into a dynamic particle, lets say like a sigar smoke or the grey smoke ? i mean the model is removed but the particles attached to it stay.
what i mean, is that how can you turn the character to a fireball.
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« Last Edit: 2010-01-31, 10:49:38 by Mv.c9 »
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Javokis
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« Reply #9 on: 2010-01-31, 14:28:41 » |
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You can't. Not in the literal sense of the way you asked.
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Mv.c9
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« Reply #10 on: 2010-01-31, 20:48:20 » |
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I mean consider the green mist from the vanilla version. i know that it used a complete different system, but i want to know can we do anything similar here in wodal also ?
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Javokis
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« Reply #11 on: 2010-01-31, 21:10:33 » |
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It's simply making the player invisible by adding an alpha shell to the player via effect then a particle is attached.
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« Last Edit: 2010-02-01, 01:24:27 by Mv.c9 »
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"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
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