Here's a list of features I have done so far for the 2010 version:
What's done...
-Better walk cycle handling for walk cycle actors. Much more persistant, way more consistant.
-"Pets" (Summon Soul, Feral Whispers, Summon Elemental, Shambling Hordes, ect) now transition levels with caster
-Entrancement no longer possesses target, it will act similar to Feral Whispers, but for non-animals.
-"Pets" no longer block movement when not in combat
-You can now cancel all summoning disciplines listed above (right click effect icons).
-You can now cancel Majesty (right-click majesty effect icon)
-Changed the "Stay with ST" feature to only change the "revive location" to the location of the host
- (Removed the client's inability to click exits due to having "Stay with ST" on)
-New effect for Mist Form. Now looks and functions similar to Wodal's Mist Form.
What's in the works...
-Add AI hunting tactics for enemies and players*
- (Players will be able to "hunt" in towns and will be programmed to look for guards)
-AI will only use feral claws if no weapon is equipped *
-Add logical use of mental disciplines (awe, dreaded gaze, ect) *
- (Will mostly be programmed as defensive disciplines for the AI's consideration)
-Model changes only occur (Christof rags, wounded, vampire) if Christof template is detected (SP and MP) *
-Fix enemies that weren't respawning in v2009
- (buried capadocians, some nosferatu, and more did not have scripts nor AI enhancements)