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Author Topic: Plans for 0.5a  (Read 1019 times)
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Javokis
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« on: 2009-07-27, 15:34:14 »

Here are the plans for 0.5a

-Finish up more disciplines for the 13 major clans. Pretty much all of the markers placed in 0.4a.
-Implement Mage: The Ascension that allows for coding rotes and properly using them in game.

-This is a big one: Deprecate the check command and replace with a new rule system. Since wodal reads line by line in a  delayed timer to reduce lag in the game, the checks sometimes produce inaccurate or dated results that can cause oddities in the game. I plan to completely overhaul the condition checking system and implement a rules system for code. This will require an overhaul of all of Wodal's scripts - that's the price of coding for an alpha language.

I'll be working on this new rule system when I design the new rune system for E-Mod 1.9.
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wesclash
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« Reply #1 on: 2009-07-27, 22:23:52 »

Javo, you are a machine.  When do you sleep?
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Javokis
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« Reply #2 on: 2009-07-28, 00:51:15 »

I've been doing Egon's experiment where I practice sleeping only 15 minutes a day.
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Mv.c9
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« Reply #3 on: 2010-01-23, 12:57:48 »

as far as i can remember, vicissitude and obtenebration were the main ones that were left
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New Disciplines Mod - Bloodlines
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Javokis
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« Reply #4 on: 2010-01-23, 14:40:17 »

There's more left than that. Have you checked the markers (the folders starting with _ in the wodal/scripts/blah blah) in the directory?
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Mv.c9
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« Reply #5 on: 2010-01-24, 09:17:40 »

ow yes, i forgot.

chimercity
vicissitude
obtenebration
dominate
necromancy
quietus
dementation
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New Disciplines Mod - Bloodlines
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cadmiumcadamium
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« Reply #6 on: 2010-02-14, 15:53:31 »

Why haven't you done Dominate before? Its one of the Cardinal 8 for gods sake.

Anyway, in the next version of Wodal, please make sure that, for example, a broadsword shows a damage of str+4 lethal instead of 40 lethal. Even if the game mechanics counts damage as 40 it really should read str+4.

Just a thought.
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Javokis
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« Reply #7 on: 2010-02-14, 17:15:29 »

No. There.
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cadmiumcadamium
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« Reply #8 on: 2010-02-15, 05:58:47 »

Why not? and what if i want to do this myself? how do i do this? i meant there must be somewhere i can edit the text.
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Javokis
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« Reply #9 on: 2010-02-15, 06:26:31 »

Because you can't. The value is integer stored in the template database for the weapon (.not) and not a string. You can't put "str+4" in the weapon damage stat. You can change the damage of a weapon (number), but not how it's presented. Check the NOT Editor section for how weapons are created. I didn't touch the weapons, I divided the damage done by them in a damage override backbone so I wouldn't have to adjust every weapon in the database. This was a more flexible choice in that no one has to redo all of their weapons just to be compatible with Wodal. The weapons should remain untouched for compatibility purposes with the anormous amount of user addon weapons that exist in the community. I was aiming for arbitrary; not proprietary.
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cadmiumcadamium
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« Reply #10 on: 2010-02-15, 14:33:19 »

i see, then i will no longer bug you about this  Grin
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