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Author Topic: Civilians GigaPack, work in progress (97% done)  (Read 6148 times)
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DarkLobo
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« Reply #15 on: 2009-05-23, 11:04:10 »

Hehe correct, Child Skeleton is in fact 3 (Female Skeletons), in Not Editor i just gave the tag "ModelScale" to "0.778910", thats about it... i dont think i would be making them Chars Players... the thing is it will only show up as the ModelScale at creation on Char, if you save then the char will go back to its default size... there is no way to fix that, but there could be a way to save the size as the Npf as "Save Only" but it may not work since i dont know if Vampire will save the info on the character modelscale.

By the way Javo, what friggin Software you use for making Masked textures and making holes into a Texture? im using PaintShop Pro 7 but at the time of saving the file i get an message about limitations of the format and saving options (No idea what it means) but i dont recall having the issue long ago.

Could you make a Little Tut on creating Masked Textures? the Tut on Transparencies works quite well, but i still dont know how to make damn masked tex for the damned Icons.


* Sims2.JPG (302.85 KB, 1600x1200 - viewed 51 times.)
« Last Edit: 2009-05-23, 11:21:10 by DarkLobo » Logged

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Javokis
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« Reply #16 on: 2009-05-24, 00:00:09 »

Model scaling will have to be done either by a persistent script  to retain save/restore, but persistent scripts can't be applied to players in multiplayer. Multiplayer players can't have class scripts assigned to them (causes crashes).

But I did a lot of work in Wodal to allow Wodal scripts to be persistent for multiplayer characters through the Wodal ai files. Wodal is the only mod I can think of that will easily allow persistent scaling for npcs and players. You simply create an ai file matching the name of the created character. Only three lines of code would be needed.

{event: revive}
{scale: caster, .5, 0, 0}
{endevent}

The above code will reduce character size by half. Of course you'll want to add the rest of the pnp code to the AI file if you intend on having any of these characters properly configured for Wodal.

Dude. I already wrote a tutorial on masking using the GIMP. I don't feel like doing one for Paint Shop.

« Last Edit: 2009-05-24, 00:01:47 by Javokis » Logged

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DarkLobo
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« Reply #17 on: 2009-05-24, 00:24:52 »

Hmm, the gimp tut seems to be partially working, i do get the Masking but the texture looks a bit messed.
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Javokis
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« Reply #18 on: 2009-05-24, 00:28:44 »

Did you turn off RLE compression when you saved?
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DarkLobo
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« Reply #19 on: 2009-05-24, 10:28:47 »

Yes, i do all things step by step and this is what i get even with compresion RLE unchecked, this only happends arround the selection after applying the transparency and meddling with the colors.


(Edit)

Hmm, i tried doing the same on a different texture and this one worked perfect... i think i know what was my mistake.

(Edit)

HA! finally! as you can see in third picture everything worked fine, seems i had to "Flood Fill" with complete BLACK color arround the texture, since it looked black, but was not completely BLACK... HA! after 7 years of trying to "skin" i am finally able to create Icons and Transparencies haha, Geesh gotta love Gimp.


* Making_With_Gimp.JPG (108.88 KB, 1024x768 - viewed 29 times.)

* Making_With_Gimp2.JPG (97.68 KB, 1024x768 - viewed 26 times.)

* Making_With_Gimp3.JPG (102.1 KB, 1024x768 - viewed 32 times.)
« Last Edit: 2009-05-24, 10:41:32 by DarkLobo » Logged

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DarkLobo
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« Reply #20 on: 2009-05-28, 11:03:06 »

This is what i have added so far, couple ExoSkeleton Soldiers (GearsOfWar) and NanoSuit Soldiers w/FX (Crysis), couple Asian Agents, Lilith (LineageII), Vlad "Enter The Matrix" (Incredibly high Poly models for an old Matrix game) SunVFashi, EXTREME LOW Poly Soldier (Should be able to fill the place with these turds) and Added long hair to Bloodlines Caine,  he looks much darker now hehe.

By the way, anyone knows what tag do i include in Not Editor if i want an Item to Absorb 30 Mana each time it is used?


* 1.JPG (138.02 KB, 1024x768 - viewed 46 times.)

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* 3.jpg (105.53 KB, 1024x768 - viewed 46 times.)
« Last Edit: 2009-05-28, 11:11:52 by DarkLobo » Logged

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Signothorn
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« Reply #21 on: 2009-06-11, 11:50:26 »

I'm not much of a .NOT editor so idk but I'm looking forward to this, some of these babes are halfway fappable too Shocked
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DarkLobo
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« Reply #22 on: 2009-06-12, 00:20:45 »

I think i may take longer than i thought... since i found tools for "The Witcher", and "Land of the Dead", i plan to add a full army of cool gory Zombies from this Game and also plan to add few Mytical creatures from the Witcher, ill post a screen later... i would have finished long a month ago, but found ways to extract models from Gears of War, Crysis, Enter The Matrix and The Witcher. Then i found tools to exctact content from Land of the Dead and decided that Vamp needed some COOL George Romero`s Zombies, so the list increased by arround 30-60 new models... i know some people are eager to have the pack released, but the longer i take the more models i add... let us hope that i dont find any more tools for other games while i finish this pack or i may feel the urge to expand the list of models to convert.
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Signothorn
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« Reply #23 on: 2009-06-12, 01:51:26 »

I know it will be brilliant, the Zombies in the first Bloodlines Megapack were cool looking but I didn't like the limbs flying everywhere when you did damage to one of them.

Enter The Matrix ,eh? That takes me back, if you dl'ed the last patch made for it, the game wouldn't work, lol. Loved the movie series though. I am looking forward to seeing it but good things come to those who wait....

Silent Hill 3 models would also make for some good in-game monsters, as well as "American McGee's Alice". Dunno if you have any of those games but this is gonna be a HUGE file.  Grin
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Javokis
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« Reply #24 on: 2009-06-12, 02:50:30 »

Pyramid head from Silent Hill 2 would be cool.
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DarkLobo
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« Reply #25 on: 2009-06-12, 12:12:26 »

Ah ok, Hmm... ill add PyramidHead as a request from Javokis.... i had the model Lying in my HDD from a while.

Also, i think its time to upload the Left4DeadPack, ill try to upload it as soon as possible... that should do while we wait for GigaPack.


(Edit)

From Left-Right:
Dryad, DryadGoddess, WereGirl, Gorgon, Nymph, Nephilim, Strix and Succubus.

PyramidHead WIP.


* Ph.JPG (91.5 KB, 1024x768 - viewed 36 times.)

* SHOT0001.JPG (559.03 KB, 1024x768 - viewed 46 times.)

* ModelS.JPG (161.82 KB, 1024x768 - viewed 36 times.)
« Last Edit: 2009-06-12, 23:20:18 by DarkLobo » Logged

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« Reply #26 on: 2009-06-13, 02:23:06 »

Wow, thought I just read there would be over 450 models damn I think I must need some sleep... Shocked
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DarkLobo
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« Reply #27 on: 2009-06-19, 11:21:19 »

Monday or Tuesday next week, the GigaPack will be uploaded with L4DPack and the Fixed Doom3Pack.
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« Reply #28 on: 2009-06-19, 12:05:23 »

Boo-ya! Grin
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DarkLobo
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« Reply #29 on: 2009-06-23, 17:50:17 »

Im Done, im on my way to find a internet Cafe with Good Upload bandwidth... as soon as i upload, i will link the file to this same forum, maybe then Javokis can Grab and upload to the site (not before he checks the file).

Let us hope everything goes well...

File size Unzipped is 353MB, File Zipped is 140MB, this is gona take a hell of time to upload... i just hope the internet cafe i find has AT LEAST 1mb upload or we gona have to wait few weeks more till i find a good upload rate.

So far, i had to remove a bunch of models with textures... and also the Selectable Player character is RATHER Limited, but FEAR NOT since i plan to come with a little patch that will address any bugs and will add all the stuff i had to remove, i plan to work on this patch for Halloween or Thanksgiving.
« Last Edit: 2009-06-23, 18:11:30 by DarkLobo » Logged

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