So now that the Obteneberation models are all ready here is the general plan for the discipline:
Obteneberation 1)
Shadowplay (level 1)- small black shadow shell effect on the target that reduces soak?
2)
Shadowplay (level 1)- some sort of semi transparent shadow shell on caster that increases stealth.
3)
Shadowplay (level 1)- Increases intimidation dicepool(maybe use a small particle effect depends on how difficult it is to do) .
4)
Shroud of the Night (level 2): Create a dark dense particle cloud of size depending on number of success, reduces Stamina and Soak, distorts sound and smell(undecided of how this will play into that).
5)
Arms of the Abyss (level 3) : Creates AI spawns of Arms of the Abyss(with number depending on success) that would grapple the victims(using the feed animation) and deliver damage as long as the user fails on automated resist roll.
6)
Arms of the Abyss (level 3) : Upon successfull roll creates a single spawn of Arms of the abyss and possess it, allowing control over it(mostly for RP to use as recon).
7)
Black Meta Morphosis (level 4): Upon successful roll Changes the user's Model to a compatiable skeleton model of Black Metamorphosis, failure in roll results in spending the bloodpoints and botch results in recieving two points of automated damage(lethal), Casting the discipline again after transformation Allows to make a melee AoE grappeling attack(similar to AotA) on up to two targets in melee range while temporarly reducing the soak+stamina pools of attacked targets as long as they remain in range if only 1 target is in melee range s/he is attacked twice(similar to celerity).
7a*)
Black Meta Morphosis (level 4): (still undecided about this one cause it may be potentially overpowered) if the user has Celerity in a addition this power it can use the melee AoE attack in conjunction with Celerity in a similar fashion to beserk Celerity(double melee attack on target for every dot in celerity).
Teneberous form (level 5): transform the user into a dense black particle cloud(similar to the original earthmeld effect maybe) after some time , makes user immune to anything physical save for fire and sunlight(and exploasions) , user may not make physical attacks but can still use Mental disciplines while in this form, casting the discipline again on the ground after the initial transformation causes the user to levitate(similar to Movement of the mind level 3) , Temporarly Reduces the Stamina and Soak of targets in melee range.
Note: All powers will require that any Non-kindred make a courage roll(difficulty

and if fail they become dreadgazed.
Note #2: At places where I say reduces Stamina and soak, it applies 1 damage per turn 3 sec to mortal characters(humans,ghouls,mages) because they begin to asphixyate.( the effect is non cumulative so it may require this part to be a .ned effect so it will work correctly)
Question: Is it possiable to cast the possession effect without preventing the chat? and if not is it possiable to modify the effect to accomplish that?
Queston #2: how do I modify the particle based effects?