DarkLobo
Jewish Gothic Chef
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EtaYorius Mystic
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« Reply #7 on: 2009-04-24, 18:05:07 » |
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Emod: 1EMOD_DIVINE 2EMOD_KINDRED ----Renamed to Vampirism, this way even humans could use this 3EMOD_BODY ---- 4EMOD_MIND 5EMOD_FORESIGHT 6EMOD_LIGHT&DARKNESS ----Maybe just call it "LighT"? since all of the powers in this group are Light. 7EMOD_TELEKINESIS 8EMOD_BEASTERIUM 9EMOD_ILLUSION 10EMOD_HEALING 11EMOD_NECROMANCY 12EMOD_EARTH 13EMOD_LIGHTNING 14EMOD_FIRE 15EMOD_ICE 16EMOD_META
Totally New Groups: 17Summoning 18Witchcraft 19Alchemy 20Kindred ----Vampire ONLY set of powers, maybe a modified, renamed mix of the most popular Vampire WoD Disciplines,
Kindred:
powers dont have to be "Disciplines" or be called such names as Celerity, Potence, Obfuscate, Dominate, Prescence, Auspex, Protean, Etc... The group could have Powers such as:
"Clocking" (Gives both speed movement and attack in contrast to Telekinesis with a cool FX, each Lvl grants more Speed)
"Prowess"/"Might" (Grants +10 Str and a +10% in all damage types EACH LVL)
"Chameleonry" (Grants ability to blend with the sorrounding making the Caster non-visible or Hard To Spot for NPC and Players, it also Makes the caster Noise-Less, each lvl grants less chances to be spotted by NPC and Players)
"Sensorium" (Awakens senses to See, Hear and ability see in the Dark adding an FX to his eyes, granting the caster a Halo-Glow that only He can see, each lvl makes asier spot enemies and gives more Radius to this Halo-Glow)
"Tenebrae" (Makes the caster grow Tenebrous Claws that gives +30 Aggravated Damage and +30% Soak from all Damage Types, each Lvls Grants +10% Damage and +10% Soak)
"Incorporealism" (The ability to turn the caster into a dense cloud that cannot be attacked, each lvl grants move speed to move as this cloud)
"Mortis"/"NecroCraft" (Ability to cast or raise ZOMBIES only, in contrast to Necromancy which can even awaken players and NPC, each Lvl allows for more Zombies)
"FleshTorn" (If used on a NPC or Player it makes 20% Damage, if used on Dead corpses it turns into a hidedous Fleshy Creature, each lvl makes more Damage and ability to turn more corpses into creatures)
"Shadowing" (Each lvl creates a stronger Shadow creature that aids the caster) or (Turns the Caster into a Humanoid Shadow Creature that Gives +30Dex and +25%Ice Damage and each lvl grants +10Dex and +10%Ice Damage)
"Mesmerismal" (The ability of casting beasts who dwell in the night for Aid, each Lvl grants a Stronger Animal, starting with Spiderbaby, Cobra, Wolf, Alligator and GiantCobra up to 5 at a time)
Witchcraft:
Voodoo Doll
Well it could be as simple as right-click doll (loose 1 pin per click), subject takes damage. But to get the item to damage that subject you have to first touch subject (first cast create thread of hair item in caster's inventory) then cast again on the item (causing voodoo ritual trigger.) Now Item can be used to damage subject at cost of pins. (Targeting system can work in conjunction).
Curse of Damnation
Curses, Disseases and Slows the target and will take -10 physical Stat points for a while, each new lvl takes -5 Physical Stats points.
Curse of Stupidity
Curses the target and takes -15 Mental Stat Points each new lvl takes -5 Mental Stat points.
Poison Curse
Curses the target and poison them, taking -20 Health Points each 10 Seconds, each new lvl adds -5 Health points and -1 second.
Ritual of Cleanness
Prepares Ritual with 1 Dead Chiken, 1 Corpse Penis, and 1 Dried Plant, this Cleans the witch and her party from any other Curse, Dissease or Poison.
Ritual of Protection
Prepares Ritual with 1 Bat Wing, 2 gator Eyes, 1 spider egg sack and 1 dead Snake, this grants the Witch 100% (Double her health) Health Points *non permanet.*
Ritual of Inmortality
Prepares Ritual with 1 Corpse Penis, 1 wolf piss, 1 Goat Head and 2 Bat wings, this gives protection to the witch for a upcoming Death, if killed the witch resurrects with 60% of her total Health points.
Ritual of PlagueOutbreak
3 Spider Egg Sack, 2 Dead Snakes, 2 Bat Wings, and 1 Wolf Piss, Like spread a plague throughout an entire map, anyone who is not allied to witch will be hit by plague imediately
Ritual of Zombification Prepares 2 Corpse Penis, 1 Grave Dirt, 3 Bat Wings, 3 Dead Snakes and 1 Spider Egg Sack, this turns low Wits NPC and Players into ZOmbies at command of the Witch.
Ritual of BurstWithin
2 Dead Snakes, 1 Goat Head and 1 Dead Chicken, if on the living then it should play out like a slow moving curse that kills the subject slowly... unless they find a counter to the curse they will explode into a flaming Gorish inferno upon death.
Ritual of Doom
Prepares 6 Goat Head, 6 Dead Chicken, and 6 Dead snake, this grants a Rod that when used will Stike ANYONE who is not in the Witch Side with a Death Storm of Elementals, Targets will freeze, and Finally burst into flames in a Bloody Gorish way.
Witch Items: *this Items can ONLY be used by Witches*
Voodoo Doll, Pins, GraveDirt, DriedPlant, SpiderEggSack, GatorEyes, BatWings, WolfPiss, DeadChicken, DeadSnake, CorpsePenis, GoatHead, Rod of Doom
Summoning:
Summon Fire Elemental (Grants +10%Fire Dam and +50%Resistance to Fire, each new Lvl Grants +10% Dam/Res)
Summon Lightning Elemental (Grants +10%Elec Dam and +50%Resistance to Elec, each new Lvl Grants +10% Dam/Res)
Summon Ice Elemental (Grants +10%Ice Damage and +50%Resistance to Ice, each new Lvl Grants +10% Dam/Res)
*Or just Summon ELEMENTAL will randomly summon an elemental who will give the above atributes*
Summon Annunaki (Grants +10 Mental Stats +10each New Lvl)
Summon Djinn (Grants +10 Physical Stats +10Each New Lvl)
Summon Yaoguai (Grants Ability to Drain Mana/Blood from distance)
Summon Ethereal (Grants Ability to be Invisible till the summon is active)
Summon Demon (Grants +20 to all Types of Damages, LVL 5 will make them Unkillable till Summon is active)
Summoner Needs to have High Mental Powers, specially Wits, if he fails his summoning he will be then targeted by his Summoned Beings, though the creatures will only target him and will go to the dimention they belong when kill his Failed Summoner.
Summoner Rod, He can only summon if he has his Summoner Rod Equipped *This item can ONLY be used by Summoners*
He can also use the Summoned Beings to attack his Enemies.
Alchemy:
I have no idea so far what type of Powers He would be Using, but the Alchemy Items Can only be used by him.
Smoke Screen
Item ? + Item ? = Will create a Dense Big Radius Smoke Screen That will make the Enemies cough and run from it *caster cannot be affected to this*
Chemical Bomb
Item ? + Item ? + Item ? = Will create a Item that can be hurled and will make a great Explotion.
Flash Jar
2XItem ? + Item ? = A powerfull Flash that Scares and confuses affected enemies.
Enchant Item Poison
Item ? + Item ? = in any item be enchanted by Poison or creates such item.
Trail Bomb
Item ? + Item ? = will create a fire blast that keeps moving from the floor untill hits a object or wall.
Plasma Beam
Item ? + Item ? = will Create a powerfull Fast Plasma Beam that travels through air and does Aggravated Damaged.
Blood Star
Item ? + Item ? = will create a fast bloody flashing ranged spell that if hits the target it will be damaged and will also be stolen of his Blood/Mana
Disintegrate
X2 Item? = will cast a powerfull Magic Blast that if successfull will disintegrate the target or turn it to dust.
Build Golem
Item ? + Item ? + Item ? = Will create a powerfull Golem to the aid of the Caster.
Maybe there can only be 1 power Inside this Group Called "Imbue" that will enable the Item to Cast the Spell or maybe all these above could be each a spell activated by Items.
We Could create a Special NPC Called "Telles" that will Sell all the Summoner, Witch and Alchemist Items... and all sorts of Magic Items.
Classes
Healer Healing, Foresight Priest Healing, Divine Hunter Divine, Light Necromancer Necromancy, Mind Mage Ilusion, Lightning Sorceror Alchemy, Ice Wizard Meta, Fire Warlock Telekinesis, Meta Witch Witchcraft, Foresight Shaman Foresight, Beasterium Shapeshifter Beasterium, Healing Summoner Summoning, Mind Warrior Body, Foresight Vampirist Vampirism, Mind *This are not "Vampires", but mere vampirists* Undead/Mystic Healing, Telekinesis
Vampires could start with Kindred as their common, and Vampirism as their second.
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