DarkLobo
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« Reply #15 on: 2009-05-22, 22:50:51 » |
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Hell yeaaah!
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Javokis
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« Reply #16 on: 2009-06-13, 03:31:44 » |
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I've gone back to work on 1.9. So far I created some new particle effects for general spell casting. I'm getting closer to being satisfied with the effects I have developed so far. I'm still finishing up the Body Spells, but adding a twist to their new look involving the newly added effects. I'll finish up the Body Spells by Sunday I hope and present a preview as well.
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Javokis
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« Reply #17 on: 2009-06-13, 23:21:43 » |
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Okay, here's a video of some new Body Spell effects I am experimenting with. Let me know what you think.
[Video removed - updates pending]
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« Last Edit: 2010-01-20, 19:34:36 by Javokis »
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DarkLobo
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« Reply #18 on: 2009-06-17, 12:12:39 » |
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I have few request as a Console Command, i know you got to finish all the system and groups first... so i want to know if its possible to add a command that change the selected NPC between Enemy/Civilian/Lawmen, so this could be flexible for ST to quickly change the Team and the Npc Type if its possible.
Also, 1.8 Console was rather hard to follow, maybe make it simpler for 1.9.
I got a few console command ideas, After youre done with all the core and groups would be cool to make few commands that can create the Effect of an earthquake, dont know if its possible, also would be usefull some kind of falling debris for the specified time (similar to fire grop falling comet), so this could be used as a falling apart building or cave, but arthquake and falling debriss as a separated command.
Also a prop that spawns wide and large fire, so we could place it in certains spots of a map, and last a big courtain of smoke that can be spawned also as a prop.
Thats pretty much it, i been thinking about all this effect to help immersion of a Story, what you think?
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Javokis
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« Reply #19 on: 2009-06-17, 13:56:03 » |
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I think team 10 is civilian and team 11 is lawmen. As long as people can remember that I don't think a specific console command for it would be needed - just use team #. People could just write it down.
The rest I could do, but stcmd and stcmd2 are the only commands that allow customization in console. Since I know much more about objects, I can remove the need to call the array.
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DarkLobo
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« Reply #20 on: 2009-06-18, 11:08:08 » |
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To add more teams in Not Editor do you need to script them? would be good to have much more Enemy Teams, so far seems that only 7 enemy teams is not enough for the GigaPack hehe.
The reason for the console would be that to make it possible to convert a mere Civilian into a fully agressive NPC or a Enemy into a scared Civilian, so far just changing the Team wont make the selected Civ into an agresive NCP, but maybe is rather complicated to Script.
Ah yes olmost forgot, will emod be mod friendly this time? so we could add our own clans with their attributes?
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« Last Edit: 2009-06-18, 11:13:12 by DarkLobo »
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Javokis
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« Reply #21 on: 2009-06-18, 16:26:45 » |
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I think the teams are hard coded maxed at 20; 8 player teams, 8 enemy teams, 1 lawmen team, 1 civilian team, 1 neutral, and 1 N/A. Ah yes olmost forgot, will emod be mod friendly this time? so we could add our own clans with their attributes? That question was already answered in the first post.
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DarkLobo
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« Reply #22 on: 2009-06-20, 01:54:39 » |
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COuld you add a Camera in the "Actions" group? something similar to wizardeye or wodal combatcam, that way we could use it to take pics or even record movies.
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Javokis
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« Reply #23 on: 2009-06-21, 01:06:02 » |
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Why would I add a camera "action"? What exactly would that do? The actions group is designed to be a player tool, not a storyteller tool.
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ORI
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« Reply #24 on: 2009-06-21, 16:59:26 » |
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Why would I add a camera "action"? What exactly would that do? The actions group is designed to be a player tool, not a storyteller tool.
Would allow to use to camara in real time as opposed to having to script it. and some players like Signothorn may like to use it to make movies, Even I tried to use Redemption to make a Storyboard once which didnt work out because I couldnt get the right camara angle to make the shots I wanted. Ability to change focal length would be fun too.
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« Last Edit: 2009-06-21, 17:04:35 by ORI »
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Javokis
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« Reply #25 on: 2009-06-21, 18:37:26 » |
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But that would be inconsistent to place into the Actions group, which is not a storyteller specific group. Would make more sense to create a separate group for camera stuff. Like a "Camera Studio" group that contains various fun stuff that all involves action cams.
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DarkLobo
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« Reply #26 on: 2009-06-21, 22:54:52 » |
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Oh dont worry "Where", i dont mind where is located... even spawn it as a console command.. anything, reason was to help Ori and Signo with their movies... and i plan to add a Story too.
Maybe create a Group specifically for ST... but i think you have already your Groups maxed... so as long as its in emod is ok.
I though it could be ok to add it inside "Actions" (My bad) because there is already play foley and animation.
I wish Redemption had some kind of Movie recording.
(Javokis: *But that would be inconsistent to place into the Actions group, which is not a storyteller specific group. Would make more sense to create a separate group for camera stuff. Like a "Camera Studio" group that contains various fun stuff that all involves action cams.*)
Hell yeah!
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Javokis
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« Reply #27 on: 2009-06-22, 00:18:31 » |
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I'd say we have room for more groups. I was quite conservative in 1.8 about groups. I'll be conservative in 1.9 too, but that will leave me with more to work with. The system only allows 30~ groups and E-Mod 1.8 used 17 groups so the 13 additional groups really need to account for something. Each group needs to be worth the effort.
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Mv.c9
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« Reply #28 on: 2009-06-22, 10:17:59 » |
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hi jakovis. somethings that i see get in the way while i was on E Mod 1.8are: + there are too many clans, human, mage aand vampire are all mixed up. if we could just have a few but effective it would be nice. because there is no way someone can recognize that many clans. + its good that we are back to the old UI the last one was too red and the signs were replaced by runes so it was a little hard unless you knew them from before. + the graphics used in that video of whilihem using mind and body disciplines is Not Good, its AWESOME, great . . . fantastic. i didnt even knew that redemption could support that kinda awesome thing. + i guess we should somehow reduce the overpoweredness of some characters, like vucketlock "i summoned 20 fire golems exploding them so i could reduce his life to one third and then he somehow turned to zulo and all life was replenished. same goes with the golem (impossible to kill in singleplayer mod) + if we could also have tomes, like the old redemption so you could learn the other ones. adding them by increase levels is a good idea but then you cannot "addthing " while playing  + for elemental golems i guessed we should use the small golems if we are going to balance the characters. there arent complains just something i felt to share if there is a flaw or somethings missing let me know.
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DarkLobo
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« Reply #29 on: 2009-06-22, 12:01:55 » |
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Hey Javo could you please Confirm all the "Planned" clans for 1.09?
I think the FX for the Body Group are quite cool, but they dont really fit into Body Group, but i guess we could get used to them.
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