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Author Topic: Wodal Mod v0.1a Download  (Read 2621 times)
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Javokis
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« on: 2007-07-20, 18:35:38 »

Wodal is now on the mods page.

http://www.e-mods.net/mods.html

« Last Edit: 2007-09-03, 00:15:13 by Javokis » Logged

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ORI
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« Reply #1 on: 2007-07-21, 02:52:31 »

Sounds good, going to test it now

Edit: Encountered something rather puzzling? the discipline Death Touch works correctly it seems but it returns a message in the console as shown in the attached screen


* Bug.JPG (17.18 KB, 519x384 - viewed 211 times.)
« Last Edit: 2007-07-21, 03:26:47 by ORI » Logged
Javokis
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« Reply #2 on: 2007-07-21, 03:41:07 »

ok I found what's causing that. The problem is related to the [storetarget] command that is looking for a capacity number parameter even though it is not a multi object storage. Should be fixed in next release.
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« Reply #3 on: 2007-07-21, 09:44:08 »

Another thing I noticed is that Cloack the gathering is not affected by the target's location, any way to check if the Target and Caster are in sight range?
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Javokis
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« Reply #4 on: 2007-07-22, 03:08:59 »

Currently you can't, but I'll try to add something of a storage iterator that would allow more control over looping through multiple targets.
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Agatana
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« Reply #5 on: 2007-07-23, 15:53:51 »

Heard about this over on SnE Javokis. I will download this week and check it out. Thanks for your hard work and  wanting to keep the game going.
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Javokis
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« Reply #6 on: 2007-07-24, 01:59:24 »

Another thing I noticed is that Cloack the gathering is not affected by the target's location, any way to check if the Target and Caster are in sight range?

BTW: I do know a way you capture the distance of multiple stored objects to vanish only those within close range to you. I'll explain more later, but it has something to do with the index numbers extended upon the name of the storage addresses of multiple targets.
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« Reply #7 on: 2007-07-24, 02:03:42 »

Sounds good
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Javokis
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« Reply #8 on: 2007-07-24, 08:46:23 »

Ok. This would be the code.

Replace:

[effect] (gathered) (caster) (refresh) (ef_disc_invisibility) (<level>) (0)

With:

Code:
[check] (distance) (caster) (gathered1) (is) (below) (400)
[effect] (gathered1) (caster) (refresh) (ef_disc_invisibility) (<level>) (0)
[endcheck]

[check] (distance) (caster) (gathered2) (is) (below) (400)
[effect] (gathered2) (caster) (refresh) (ef_disc_invisibility) (<level>) (0)
[endcheck]

[check] (distance) (caster) (gathered3) (is) (below) (400)
[effect] (gathered3) (caster) (refresh) (ef_disc_invisibility) (<level>) (0)
[endcheck]

[check] (distance) (caster) (gathered4) (is) (below) (400)
[effect] (gathered4) (caster) (refresh) (ef_disc_invisibility) (<level>) (0)
[endcheck]
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Javokis
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« Reply #9 on: 2007-08-05, 02:26:59 »

Ok here is the source java code to the old alpha. (I think)

[REMOVED]

The source to the new version will be available upon release.
« Last Edit: 2007-09-02, 20:46:07 by Javokis » Logged

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