Javokis
Horses Dick
Member
   
Karma: 0
Offline
Posts: 1898
|
 |
« on: 2009-01-16, 01:57:43 » |
|
So far I have tested up to the Bonn Silver Mines, setting up stats and fixing bugs where found. Just to give a little status report;
Wodal appears to have more save/restore problems than I anticipated. So far I fixed some of the additional problems like when you save your game then return, you will no longer be within pnp combat rules and therefore will die in one hit every time. Currently I'm having to figure out why the enemy hit points reset to game defaults upon restoration of saved games. Seems that when I restore the game, the Szlachta become very hard to kill since their HP seem to have set to higher than 7. I'm thinking that the damn minimum health system of the game keeps setting their HP up to 50 on restoration. I'm just going to have to find a way to keep setting it back to 7.
I will investigate this more during the weekend.
|
|
|
|
|
Logged
|
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
|
|
|
Javokis
Horses Dick
Member
   
Karma: 0
Offline
Posts: 1898
|
 |
« Reply #1 on: 2009-01-18, 19:30:58 » |
|
I found the problem. Fixed now.
I have so far been able to test up to the monastery where Wilhem and I have just killed Mercurio. Wilhem's Wodal AI is tweaked beyond belief. He is literally a royal terror. He only uses Celerity as a primary attack, while keeping Potence constantly active. Potence doesn't cost blood anymore so keeping it on is no problem, but the way I did Celerity is just crazy. Especially when Wilhem's AI is programmed to use it liberally. He hogs all of the action at one blood point per kill. Keep his vitae bottle supply up and he'll mop the floor with Cappadocians.
Now I just need to make a Cappadocian AI that is actually challenging...
|
|
|
|
|
Logged
|
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
|
|
|
Javokis
Horses Dick
Member
   
Karma: 0
Offline
Posts: 1898
|
 |
« Reply #2 on: 2009-02-17, 17:25:54 » |
|
I have finally built up to the point of raiding Ardan's Chantry. So far I have removed all advance screen pop-ups up to that point. I have also did some alterations to Nosferatu to make Potence always active for them. Serena's Awaken power is going to pull a lot of weight around Joseph's Sewers under Prague. You are going to love Serena. I had some awesome moments in those sewers where Serena's AI was the only one pulling her weight. When you finally reach Vaclav, you're going to need some kind of weapon that does aggravated or fire type damage to harm him. No fears. Vaclav will just stand there and laugh at you if you have no weapons to kill him. Serena will NOT be able to use Black Death on him since I now added a limitation on Black Death so it wont effect ghosts. HINT: The Evil Axe used by Othelios now does Aggravated damage. You can also purchase a Spirit's Bane Lamp from Unorna. 
|
|
|
|
|
Logged
|
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
|
|
|
Javokis
Horses Dick
Member
   
Karma: 0
Offline
Posts: 1898
|
 |
« Reply #3 on: 2009-03-23, 03:43:16 » |
|
Doubling back a bit I have added some new features:
-Zombus, Corpse Minions, and Skeletons can only be harmed by fire and aggravated damage. (Monastery is gonna be tough) -Weapon smiths should always sell incendary bows. -Shop prices have been altered to handle the 1-10 manipulation stat. A manipulation of 5 should be equivalent to the original game's 50. Having more than 5 in manipulation is pretty dang good. -Jiri will lower his prices if you're nice to him about Unorna. (Promise not to harm her) -Evil Axe does NOT do aggravated damage anymore. -You can now hire a mercenary to assist in taking back the Bonn Silver Mines. Mercenary can be found in the 4 Stags Inn. The mercenary will stick with you till killed or until you are embraced. He is NOT a player, but an NPC that transitions levels with you.
You can hire the mercenary again when you return to the convent entrance. The mercenary is fully scripted by Wodal and will showcase the Conversation command.
|
|
|
|
|
Logged
|
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
|
|
|
|
ORI
|
 |
« Reply #4 on: 2009-03-29, 15:42:11 » |
|
Doubling back a bit I have added some new features:
-Zombus, Corpse Minions, and Skeletons can only be harmed by fire and aggravated damage. (Monastery is gonna be tough) -Weapon smiths should always sell incendary bows. -Shop prices have been altered to handle the 1-10 manipulation stat. A manipulation of 5 should be equivalent to the original game's 50. Having more than 5 in manipulation is pretty dang good. -Jiri will lower his prices if you're nice to him about Unorna. (Promise not to harm her) -Evil Axe does NOT do aggravated damage anymore. -You can now hire a mercenary to assist in taking back the Bonn Silver Mines. Mercenary can be found in the 4 Stags Inn. The mercenary will stick with you till killed or until you are embraced. He is NOT a player, but an NPC that transitions levels with you.
You can hire the mercenary again when you return to the convent entrance. The mercenary is fully scripted by Wodal and will showcase the Conversation command.
Sounds promising, I like the extra challange and features . On another topic I probably wont be able to complete the WoDal Chargen Flash Interface by Wensday as Im occupied with other projects and I kinda neglected it of late, Im kinda disappointed with myself for that fact , The deadline for my current two big projects is Thursday so Im hoping Ill have more time to finish the Actionscript code during the weekend and hopefully get it working(Iv pretty much finished researching the Object-Oriented Programming aspect of it so in theory I know how to do it now) same goes for milkshiiting the Black Metamorphosis models. At worse I think ill just ditch the procedural Object Oriented part of the Code and release an inefficiant(means larger filesize for most parts) but working version of the chargen.
|
|
|
|
« Last Edit: 2009-03-29, 15:52:53 by ORI »
|
Logged
|
|
|
|
Javokis
Horses Dick
Member
   
Karma: 0
Offline
Posts: 1898
|
 |
« Reply #5 on: 2009-03-29, 19:53:04 » |
|
I'm hoping to finish up New York by tonight. I have some pretty cool stuff done to make Modern Day challenging.
Might launch this baby in 6 hours if all goes well. I should probably documents most of the changes done to single player, but I'll start with surprising people.
|
|
|
|
|
Logged
|
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
|
|
|
|
ORI
|
 |
« Reply #6 on: 2009-03-31, 02:58:03 » |
|
there is a error bug with Blackdeath(Cappadocian) I noticed it in the monestary but couldnt find out exactly what it was because when I looked at the discipline files it seemed ok.. it said line 22 and line 22 of blackdeath?
|
|
|
|
|
Logged
|
|
|
|
Javokis
Horses Dick
Member
   
Karma: 0
Offline
Posts: 1898
|
 |
« Reply #7 on: 2009-03-31, 12:15:00 » |
|
Oops.... that means I forgot to add the occult variable to the cappadocians. Check the cappadocian's AI file. Add this line in the revive event:
{var: caster, occult, integer, 3}
I think 3 is a good number. That'll fix the problem right there.
|
|
|
|
|
Logged
|
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
|
|
|
|
ORI
|
 |
« Reply #8 on: 2009-03-31, 14:14:05 » |
|
Oops.... that means I forgot to add the occult variable to the cappadocians. Check the cappadocian's AI file. Add this line in the revive event:
{var: caster, occult, integer, 3}
I think 3 is a good number. That'll fix the problem right there.
Gotcha, ill let you know if I find more bugs. all looks good even though somewhat easy so far because of Christof with his Appreance at 5(which is equivalent to an international supermodel kind of handsome) so Entrancing other vamps to help you is almost 100% success rate so I have an expanded coterie of 1 Cappadocian, 1 mercenary,1 Nosferatu, Christof ,Wilhem and Serena and so far they defeat foes very quickly(even though aggravated damage is a pain). Also, is there a place where I can tweak the Mercenary conversation to sound more like the rest of the characters in old redemption?( he sounds too modren without the thou,thee and thy stuff  ).
|
|
|
|
|
Logged
|
|
|
|
Javokis
Horses Dick
Member
   
Karma: 0
Offline
Posts: 1898
|
 |
« Reply #9 on: 2009-03-31, 14:32:38 » |
|
That's quite easy. In wodal.nob (open with 7z or winzip), under the strings directory, open the wodal.nvo file with notepad or other basic text editor and have at it. The file is quite simple to edit.
|
|
|
|
|
Logged
|
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
|
|
|
Javokis
Horses Dick
Member
   
Karma: 0
Offline
Posts: 1898
|
 |
« Reply #10 on: 2009-04-02, 14:37:35 » |
|
If a cappadocian under your summons attempts to use Black Death on Mercurio, he will not drop the Nod Fragment. Download the attached script below to fix the problem.
|
|
|
|
Logged
|
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
|
|
|
RuThaN
Member
Karma: 0
Offline
Posts: 91
Cursed writer
|
 |
« Reply #11 on: 2009-04-02, 19:25:23 » |
|
Some bugs: 1) Combat, bigger dependecy on Dexterity/ Weapons Accuracy. Christoff have accuracy 3 and with normal sword i hit Szlachta or Demon rats every 4 chop.. After in found rapier Accuracy +25.. i hit almost every hit. I dunno if you strictly impletent WoD or is somewhere mistake, because its strage missed some slow Szlachta, throu Sword go throght Szlachtas body, maybe its only problem of Animation - we need more animations for beliefable combat, or maybe need need AI moving in combat, hit moving target is harder than hit static. 2) Very annoying; I was in Mines in Second level, few time in Saved game (different slots) i try ALT+TAB, game fall and in load menu are only old position from last correct game shut down - its strage, but savegame are lost..
|
|
|
|
« Last Edit: 2009-04-02, 19:28:13 by RuThaN »
|
Logged
|
Brujah antitribu from pagan europian blackearth(now in Prag), but with roots in Scandinavia. Im gamedesigner and writer, technology is only tool, important are visions and ideas, but its hard, inspire another demons with own visions, so i must lots of technology things make alone, and this is figh
|
|
|
Javokis
Horses Dick
Member
   
Karma: 0
Offline
Posts: 1898
|
 |
« Reply #12 on: 2009-04-02, 21:14:04 » |
|
1) Accuracy is calculated mostly by engine. Not going to mess with that. You're stuck with it.
2) The engine controls most of the save/restore feature. Blame the game.
|
|
|
|
|
Logged
|
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
|
|
|
|
ORI
|
 |
« Reply #13 on: 2009-04-03, 04:06:09 » |
|
I now finally have time to approach the task of Rigging the model parts Iv made onto the Skeletons but as I test to see what works best I notice the Animation for the Christoph Skeleton is behaving strangely inside WoDal Multiplayer, Particulary the Melee attack Animation.. is it a bug or intentional?
|
|
|
|
|
Logged
|
|
|
|
Javokis
Horses Dick
Member
   
Karma: 0
Offline
Posts: 1898
|
 |
« Reply #14 on: 2009-04-03, 12:15:15 » |
|
What animations? Be specific. Pics... or it never happened. :p
|
|
|
|
|
Logged
|
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
|
|
|
|