|
ORI
|
 |
« Reply #30 on: 2007-09-22, 13:24:08 » |
|
Looks much better, might consider easing off on the wrinkles on the forhead, they make him look older IMO.
|
|
|
|
|
Logged
|
|
|
|
Bloodywolf
Malkavian
Member
Karma: 0
Offline
Posts: 463
7th Gen
|
 |
« Reply #31 on: 2007-09-22, 18:35:48 » |
|
As ORI said, the wrinkles on his forehead is a bit too much, he isn't even thirty yet afterall.
Looking at the cinematics Chris only has a V like wrinkle on the area of his eyebrows cause he uses them a lots.
[Edit]
Shame on me, crittisising only the bad parts.
Back to the main model, its awesome so far, I hope the animation is a bit more streight, I never really got why most male animations have to run around with a back that round like they sat like a C on a bench from the age 1 to 21. like they all got back problems :-p
(not conting samual, he just looks cool that way, lil nossy creppyness is always cool).
|
|
|
|
« Last Edit: 2007-09-22, 18:38:09 by Bloodywolf »
|
Logged
|
William - Bloodywolf - Me Sloth, Greed, Gluttony, Wrath, Envy, Pride and Lust. Which one shalt thou pick today? 
|
|
|
|
Azraelthe7th
|
 |
« Reply #32 on: 2007-09-22, 19:47:25 » |
|
I've never seen a character animated with a straight back (unless he/she was badly animated, like Lara Croft in the first...5 Tomb Raiders). Since he's going to be used for Redemption, he'll be using the Redemption animations. The character has to be modeled that way so you can get maximum stretchability for when you rig and later pose/animate him/her.
Incidentally, once the model's done, I'll be needing someone to either show me what needs to be done to use him in Redemption, or to do it for me.
|
|
|
|
|
Logged
|
|
|
|
|
Azraelthe7th
|
 |
« Reply #33 on: 2007-09-23, 00:58:17 » |
|
Bam! Another update on the head. I think I'm pretty much done with it now. 
|
|
|
|
|
Logged
|
|
|
|
Ezykeyal
Member
Karma: 0
Offline
Posts: 48
|
 |
« Reply #34 on: 2007-09-23, 07:36:08 » |
|
Looking pretty good holmes.
|
|
|
|
|
Logged
|
|
|
|
Zurechial
Member
Karma: 0
Offline
Posts: 26
|
 |
« Reply #35 on: 2007-09-23, 08:07:23 » |
|
Bam! Another update on the head. I think I'm pretty much done with it now.  It's almost looking exactly like Christof in the FMVs now, great work! I think slightly pronouncing his cheekbones a little more, and making the cheeks slightly more convex would finish it off, but it looks damn good already.
|
|
|
|
|
Logged
|
|
|
|
Bloodywolf
Malkavian
Member
Karma: 0
Offline
Posts: 463
7th Gen
|
 |
« Reply #36 on: 2007-09-23, 09:03:53 » |
|
Shiver me timbers! Thats one hell of a nice job thar. Arr...
|
|
|
|
|
Logged
|
William - Bloodywolf - Me Sloth, Greed, Gluttony, Wrath, Envy, Pride and Lust. Which one shalt thou pick today? 
|
|
|
Javokis
Horses Dick
Member
   
Karma: 0
Offline
Posts: 1898
|
 |
« Reply #37 on: 2007-09-23, 13:05:49 » |
|
I have to say I like this more than what Xaltar did. Sorry Xaltar, but this Christof looks more tough guy Brujah than pretty-boy Toreador.
|
|
|
|
|
Logged
|
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
|
|
|
|
ORI
|
 |
« Reply #38 on: 2007-09-23, 13:34:33 » |
|
I like em both,
Xaltar's model is far from being a pretty boy IMO, his MD Christoph model looks abit more corpse-like junkie IMO ( think cause of the eyes ) which is what you would expect of christoph after all these years and losing so much humanity( he did in my game anyway).
The thing about Christoph is that albiet being tough, he is still not pose tough(like all them Army Drill Istructors ) as evidant in the opening cutscene when someone tell him " Christoph ,Behind you!" and he turns, so I think you should keep it all in prespective, Look at Mr.Rodrigez('This is Bullshit!') , when you put him near that Stereotype Brujah image that I think you have,, he also doesnt look like much, though he does try hard to compensate for it with attitude. Thing I like about Christoph's character is he's for real, old fashioned brujah who doesnt need to adapt some 'tough guy' pose.
|
|
|
|
« Last Edit: 2007-09-23, 13:41:14 by ORI »
|
Logged
|
|
|
|
Javokis
Horses Dick
Member
   
Karma: 0
Offline
Posts: 1898
|
 |
« Reply #39 on: 2007-09-23, 14:09:08 » |
|
Maybe I just like Dark Age Christof better than Modern Day Christof in general. The modern upgrades were rather lacking.
|
|
|
|
|
Logged
|
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
|
|
|
|
Azraelthe7th
|
 |
« Reply #40 on: 2007-09-23, 16:24:32 » |
|
It's almost looking exactly like Christof in the FMVs now, great work!
I think slightly pronouncing his cheekbones a little more, and making the cheeks slightly more convex would finish it off, but it looks damn good already.
I actually pushed them in a bit because he looked kind of goofy with them extruding a bit too much, but I could make the cheeks a bit more convex to help make the effect better? Shiver me timbers! Thats one hell of a nice job thar. Arr...
Thanks! Maybe I just like Dark Age Christof better than Modern Day Christof in general. The modern upgrades were rather lacking.
I was wondering, would it be possible for me to make more than one set of skins/models for his modern day look and have them apply? Let me rephrase that: if I made more than one appeareance for his modern day look, would it be possible to use them in the game? Maybe that would allow for a bit more variety than what we already have. Also, I'm not doing this to bump Xaltar's works or anything. I just wanted to give it a shot and see if I could do something good as a sort of "thank you" to the guys who worked their asses off to keep Redemption undead and kicking all these years.
|
|
|
|
|
Logged
|
|
|
|
Zurechial
Member
Karma: 0
Offline
Posts: 26
|
 |
« Reply #41 on: 2007-09-23, 16:43:49 » |
|
I was wondering, would it be possible for me to make more than one set of skins/models for his modern day look and have them apply? Let me rephrase that: if I made more than one appeareance for his modern day look, would it be possible to use them in the game? Maybe that would allow for a bit more variety than what we already have.
In vanilla redemption, the game only provides one upgrade for modernday (tailoredarmor). Mods can introduce extra upgrades, but all existing models have to be retrofitted to become compatible with the mod, then. I added 4 extra upgrades for MD armour in ZWoD, and it created a to-do list for me of 300+ models to make them all compatible.  (Right now, I just use multiple copies of the same upgrade models, renamed, to retain compatibility until new models have been made, so it *appears* to be no different from vanilla redemption, but has in actuality, been expanded to accept extra upgrade models). It's possible, and it's not difficult, but it relies on either a mod to the game's existing templates or the addition of new items, and it's time-consuming. It's a case of "Either do it properly and for every model or not at all".
|
|
|
|
« Last Edit: 2007-09-23, 16:47:12 by Zurechial »
|
Logged
|
|
|
|
|
Azraelthe7th
|
 |
« Reply #42 on: 2007-09-27, 00:01:54 » |
|
Ugh, my MilkShape-fu is admittedly weak. Combine that with my constantly dwindling amount of time, and I doubt I'd be able to have the model useable anytime soon, unless someone else wants to take over from this point. I could send whomever volunteers the Milkshape file along with the textures.
Of course, I could always ask Xaltar if he'd mind, though.
|
|
|
|
|
Logged
|
|
|
|
Javokis
Horses Dick
Member
   
Karma: 0
Offline
Posts: 1898
|
 |
« Reply #43 on: 2007-09-27, 00:14:43 » |
|
Just throw up the attachment. I never rigged before so maybe I'll try it out this weekend. If not then someone will. This is a Redemption modding forum afterall. Besides, I wouldn't mind adding it to Atta.
|
|
|
|
|
Logged
|
"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
|
|
|
Zurechial
Member
Karma: 0
Offline
Posts: 26
|
 |
« Reply #44 on: 2007-09-27, 10:29:06 » |
|
I'll rig it for you if you like, but I think it'd be best for you to try to do it yourself (or get someone to show you how), so that you'll know in the future. It's not difficult and once you get into the habit of it, it becomes a fast, painless process.
Though if you'd really just like to get it into the game asap, then I can rig it for you.
|
|
|
|
|
Logged
|
|
|
|
|