2012-02-11, 04:39:22 *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Looking for Video Tutorials? Check out the Open Nod Development section of e-mods.net.

E-Mods.net also has CryEngine tutorials! Check out the Open CryEngine Development section too.

Advanced search
Pages: [1]
Print
Author Topic: Texture Size  (Read 962 times)
0 Members and 1 Guest are viewing this topic.
ORI
Team
Member
******

Karma: 1
Offline Offline

Posts: 365


« on: 2007-07-16, 13:14:11 »

Hi, After doing some animation, Im now at the part where Im doing Seambased UVW unwrap to give the many faces of the model the proper texture by UV mapping .,

 I noticed most redemption characters use Texture of 256x256 res but I was wondering if anything limits me of giving a 512x512 texture to it?(since Im making it all from scratch) are there implications on preformance if I choose to do this?
Logged
Javokis
Horses Dick
Member
*****

Karma: 0
Offline Offline

Posts: 1898



« Reply #1 on: 2007-07-16, 18:57:53 »

I've made swords that use 512x512 textures and the game seems to work fine, but 512x512 is the MAX.
Logged

"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
Pages: [1]
Print
Jump to:  

Black Rain by Crip Powered by SMF 1.1.15 | SMF © 2011, Simple Machines XHTML | CSS

Page created in 0.071 seconds with 22 queries.