2012-02-10, 03:32:06 *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Looking for Video Tutorials? Check out the Open Nod Development section of e-mods.net.

E-Mods.net also has CryEngine tutorials! Check out the Open CryEngine Development section too.

Advanced search
Pages: [1]
Print
Author Topic: Adding Textures for Redemption Maps  (Read 2666 times)
0 Members and 1 Guest are viewing this topic.
Javokis
Horses Dick
Member
*****

Karma: 0
Offline Offline

Posts: 1898



« on: 2007-03-24, 18:53:11 »

This tutorial will show you step by step on how to add custom textures to Embrace. This tutorial requires knowledge of building tga files, which is available in the Texturing Redemption using The GIMP topic.

-First step is to go to main Vampire - Redemption folder and find the Materials subfolder. NOTE: Not to be confused with 3d\Materials folder. 3d\Materials folder is for models only. The Materials folder we want is for maps.
-Create a custom folder given a 'unique' name that shouldn't conflict with other author's works - try using your handle as a name.


-Now place all of the tga files you want into the custom folder.


-Now we need to make NAM files for each of our tga files. Fear not, there is tool to make this process painless. Download the tool at this link: Download NAMTool.zip
-Now load up the nam tool and find your Materials/custom folder inside you Vampire - Redemption folder.


-Now copy all of the nam and tga files and place them into the Materials folder so you'll have duplicates in both Materials and Materials\custom locations.


-Now we're ready to load up Embrace. If you don't have it, get it here: Nod SDK v1.1
-Go into the Textures menu and your custom folder name will appear on the list like so...


If all goes well in applying the texture to your map you'll get something like this:


Hope this helps.  Grin



« Last Edit: 2010-04-17, 16:48:34 by Javokis » Logged

"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
Demortia
Member
*

Karma: 0
Offline Offline

Posts: 26



WWW
« Reply #1 on: 2007-03-25, 07:22:02 »

Excellent guides! Theres one other thing that I've been asked about a few times in the past....
Perhaps some instruction on how to create and pack a .nob file ( for both maps and skins )? That way if anyone asks me again then I can point them in this direction to save me from confusing them all over again Smiley ( I dont explain things very well, and in a way only I can understand lol )

Demortia

p.s :
I often wondered why Vamp requires the duplicate textures, dont suppose anyone knows the technical reasons? It seems a bit inefficient to have every texture twice!
« Last Edit: 2007-03-25, 07:25:27 by Demortia » Logged

A Guest once said to me "Oh I like Roleplaying, I just dont like it when people stand around pretending to be Vampires!"
Ezykeyal
Member
*

Karma: 0
Offline Offline

Posts: 48


« Reply #2 on: 2007-03-25, 12:46:51 »

Shitty programming.
Logged
Javokis
Horses Dick
Member
*****

Karma: 0
Offline Offline

Posts: 1898



« Reply #3 on: 2007-03-25, 14:10:49 »

When you actually distribute your project you don't have to duplicate. This is only for embrace that the materials need duplication.

When you distribute your project, place all of you tga files into your materials folder and keep ONLY the nam files in your materials/custom folders. This should work.

... or was it the other way around. Been awhile sense I messed with textures.
« Last Edit: 2007-03-25, 14:13:36 by Javokis » Logged

"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
Nagaraja
Member
*

Karma: 0
Offline Offline

Posts: 49



« Reply #4 on: 2007-07-22, 19:17:27 »

Hiya, recently got back to playing VTM-R the last week or so and started going through all my old dvd disks of mods, maps, skins etc etc a daunting task cos i got quite a few full to capacity most of the old modhaven stuff etc too.

Anyway less babble more reason posting here, while rummiging about on said disks i found loads of the old FAQ pages from the now dead map depository, and in regard to creating a .nob file here is the answer to the age old problems Smiley any more let me know might be an idea if i send them to rain for posting under this section? (less typing for ya lol)

Anyway here is a blast from the past and the answer..... Best Regards Unforgiven

Question Submitted By: HueyPLong
How do I package and distribute my map or chronicle as a single .nob file?
Answer Category: Mapping / Embrace
Creating a .nob file is easy!
(If you have WinZip)

Just make a new directory (anywhere) and name it your map.

Then make subdirectories under that one, one named levels, maps, scenes, and chronicles.

Then go into your correponding vampire directories (vampire/levels/, vampire/maps/, etc..)

Copy any files, in each vampire directory to YOUR corresponding directory.

e.g. C:/vampire/levels/yourmap.nil
----to---c:/yourmap/levels/yourmap.nil

After your done, just open WinZip, and pick "Create New Zip File".
Name the zip file, whatever you like.

Then put YOUR main directory (make sure subdirectories is enabled)....

SET COMPRESSION TO NONE (very important)

Zip those directories up.

Leave Winzip, and change yourmap.zip, to yourmap.nob

(a .nob file is basically a directory structure that has been zipped without compression)

Well, it's done!

Just zip the .nob file (WITH COMPRESSION), and your ready to upload!


-dyllantina


What it boils down to is creating the neccessary Vampire directory structure, then zipping it all up into an uncompressed .zip file. Of course, then you have to rename the .zip to .nob

-Huey
Logged
Javokis
Horses Dick
Member
*****

Karma: 0
Offline Offline

Posts: 1898



« Reply #5 on: 2007-07-22, 21:28:51 »

Thanks. I wouldn't mind seeing more of the ol' repository copy-pasted on over here for convenience.
Logged

"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
Nagaraja
Member
*

Karma: 0
Offline Offline

Posts: 49



« Reply #6 on: 2007-07-23, 12:38:26 »

Thanks. I wouldn't mind seeing more of the ol' repository copy-pasted on over here for convenience.

No prob, i have most of the old mapping tutorials just let me know where you want them or i can start new threads with each "the choice is thine" to quote a lovelly dark haired maiden lol
« Last Edit: 2007-07-23, 12:40:57 by Nagaraja » Logged
Javokis
Horses Dick
Member
*****

Karma: 0
Offline Offline

Posts: 1898



« Reply #7 on: 2007-07-23, 18:34:01 »

Wow! That works.

-Thanks  Wink
Logged

"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
Nagaraja
Member
*

Karma: 0
Offline Offline

Posts: 49



« Reply #8 on: 2007-07-24, 11:34:09 »

There ya go old bean Smiley

think thats all (or most of the usefull ones from mmod depo) if i find anything more i will post em up, btw if theres anything else you might need gimie a yell i have all sorts of random stuff from the 3-4 yrs i played vtm-r (the good yrs) eg most of the maps, skins, packs, etc from mod haven etc though i am sure you prolly have most just i know some things slip the net or get lost/killed/die  over the years.

Best Regards
Nagaraja/Unforgiven
Logged
Javokis
Horses Dick
Member
*****

Karma: 0
Offline Offline

Posts: 1898



« Reply #9 on: 2007-07-24, 12:58:06 »

Yeah I was wondering, have you the source .map files to Celtic Realm? I once had them, but I have lost them and have not found them sense.
Logged

"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
Nagaraja
Member
*

Karma: 0
Offline Offline

Posts: 49



« Reply #10 on: 2007-07-26, 13:35:29 »

Had a root around for Celtic but unfortunatly i dont seem to have the map any more, however a coupl of disks/zips appear to have died in the mists of time and ihave a sneaking suspicion that it might be on there, i will keep looking through disks however and if i come accross it i will give you a yell
Logged
Pages: [1]
Print
Jump to:  

Black Rain by Crip Powered by SMF 1.1.15 | SMF © 2011, Simple Machines XHTML | CSS

Page created in 0.122 seconds with 21 queries.