2012-02-06, 10:43:29 *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Looking for Video Tutorials? Check out the Open Nod Development section of e-mods.net.

E-Mods.net also has CryEngine tutorials! Check out the Open CryEngine Development section too.

Advanced search
Pages: 1 [2] 3 4 ... 6
Print
Author Topic: Let's make a FREE WoD game  (Read 8310 times)
0 Members and 2 Guests are viewing this topic.
Javokis
Horses Dick
Member
*****

Karma: 0
Offline Offline

Posts: 1898



« Reply #15 on: 2007-03-03, 12:48:46 »

Hmm.

I can't post nothing over on that Q2E forum. I think I'm going to take a break on trying to export those engines till I learn more about C++. I'll probably just play around with basic C++ "hello world" scripting for awhile. I could try asking one of my teachers at school about errors.

In the mean time I can still do some embrace mapping and java scripting. I gotta have something to do.

BTW: Due to these complications and my C++ newbiness, Wodal could still happen.
« Last Edit: 2007-03-03, 12:51:13 by Javokis » Logged

"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
DarkLobo
Jewish Gothic Chef
Member
*

Karma: 2
Offline Offline

Posts: 530


EtaYorius Mystic


WWW
« Reply #16 on: 2007-03-03, 23:26:15 »

Man thats relief! i really want to see Wodal finished... about the WoD game... if you gona try to do a free game i really think we shouldnt base it in WW WOD... you know, we prob wont make any money but who knows if they will btch at it... they even sued Sony of the underworld movie... how about we do it SIMILAR but with different clan names? we can try to create our own version of a dark world with night supernatural creatures... we can even make a whole story and timeline to this world (if it ever happends).

I would love to see a WoD the exact way we want it... but dont you think WW could btch at us even if you or we dont make a single coin out of it... anyway... creating a new world similar to WoD may be a better idea... we can even try to change things that never fit in WoD... and its not a bad idea since you see TONS of Video Games based on either Tolkien LotR or D&D... but with their own storyline and timeline.

Either way i will support anything you develop.
Logged

Victims... arent we all?
arathalion
Team
Member
******

Karma: 0
Offline Offline

Posts: 56


« Reply #17 on: 2007-03-04, 06:33:02 »

http://www.crystalspace3d.org/main/Main_Page

kitchen sink open source engine... apparently the api isnt the cleanest though.

as to legal issues... i would say don't do it. come up with your own supernatural game...
Logged

WIP - ecaterina - 30%
Javokis
Horses Dick
Member
*****

Karma: 0
Offline Offline

Posts: 1898



« Reply #18 on: 2007-03-07, 03:44:07 »

I was told it would be fine, but that was from someone who said he spoke to nihilistic about it. As long as the game is non-commercial and we based it on original WoD so I was told.
Logged

"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
arathalion
Team
Member
******

Karma: 0
Offline Offline

Posts: 56


« Reply #19 on: 2007-03-07, 03:51:38 »

ok, i just met some programmers... but they where new ones, so if i wanted to i could make a sprite based game... which i am tempted to do, as they are all really keen, and so could go places.

but that does not help with the idea i had... so i thought i would ask here. anyone interested in making a non wod game? i have an idea (game set today, secret mage society) that differs from the wod setting (im currently writing a detailed design doc), but before i go any further i need programmer support, as i am an artist and wont be able to go much further without them. so, anyone interested?

as to the game stile... rpg... heavy on rp and story... probably a little like deus ex. wod like stat system (dont think they can sue us for using a similar sistem... the standard massive amounts of xp to do stuff is ridiculous, and i dont want levels.

um... other bits of initial info....

open source. i was thinking of using crystal space and cel, though apparently it doesn't have the cleanest api... I'm not to fussy, just as long as it used openGL (i want porting to be easy, as close to cross platform as possible)

any interest?

hmm, interesting system javokis. new reply has been posted, you might want to review yours before posting. i think that you would want to talk to WW about it instead of nihilistic, as they did sue underworld for some similarity or other. if you make an oWoD game you have to use a lot of copyrighted names and such, and i dont think WW would let you get away with it.

there is a reseller named gangrel. he had to borrow the name from WW.
Logged

WIP - ecaterina - 30%
Javokis
Horses Dick
Member
*****

Karma: 0
Offline Offline

Posts: 1898



« Reply #20 on: 2007-03-07, 04:34:02 »

SMF boards are pretty good. This new version has fixed the spam bot issue so unlike phpbb boards, smf boards have much more security.

I'm surprised no one has asked WW about non-profit WoD games.
Logged

"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
arathalion
Team
Member
******

Karma: 0
Offline Offline

Posts: 56


« Reply #21 on: 2007-03-07, 05:43:25 »

friend and i looked at it a while ago, and I was pretty sure you where safe if you didnt use any cannon material, or names or things... but that might have been for a a non wod game, one with lose basing... im not sure what they would say about actually making a wod game, however i think people have gotten cease and disit warnings for similar stuff, but then you would know that as well... probably better than me as I only skim through most of the stuff on PV.

i think we came to the conclusion that they wouldn't allow it, though asking wouldn't hurt.
Logged

WIP - ecaterina - 30%
ORI
Team
Member
******

Karma: 1
Offline Offline

Posts: 365


« Reply #22 on: 2007-03-07, 10:48:03 »

I dont see why they would forbid a free fan made WoD game
It advertises thier products far better than other things if its successful

If its strictly non-profit , if Im in the shoes of WW I would allow it, cause at the worst case(if the game turns out wildly successful) they can always buy it from the modding team and commercialise it. (thats what Bioware: Neverwinter Nights does to some of its better modded content)



Logged
Javokis
Horses Dick
Member
*****

Karma: 0
Offline Offline

Posts: 1898



« Reply #23 on: 2007-03-07, 14:45:03 »

Well I do not want to make a game like Bloodlines. I want to make a purely multiplayer based game that features a heavy duty amount of storyteller options and server controls. A plot can be scripted, but mostly the game I want intends to be PURELY storyteller table top multiplayer stuff with lots of flexibility and room for growth. I want everything about the game to be a generic run off of WoD containing havens, and models needed to have a general role-playing environment to start with. The storyteller does the rest.
Logged

"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
ORI
Team
Member
******

Karma: 1
Offline Offline

Posts: 365


« Reply #24 on: 2007-03-07, 18:50:21 »

I really like the idea but sounds pretty heavy, what kind of graphics are you planning to make it with and wouldnt it be easier to implament all the stuff into VTMR like you initially planned to do with WoDal mod?

On the other hand starting something new is more exciting but hard to plan so it doesnt fall into the "scrapped after X time and never finished category", which well you probably know what im talking about.
So way I see it , its all a balance between Graphic, Gameplay vs Resources, so unless you have a full team on the project and your realistic usally have to cut heavy on the graphic to achive good complex gameplay.
 





Logged
Javokis
Horses Dick
Member
*****

Karma: 0
Offline Offline

Posts: 1898



« Reply #25 on: 2007-03-07, 20:46:22 »

Well considering the problems I am incountering with VS C++ 2005 Express I don't see much of this going beyond the 'idea' phase it originally started as. I would have prefered I didn't have to buy expensive software to make this happen. If I have to buy expensive software, I would have to do something 'unique' commercially to reduce my losses. I wouldn't build a FREE game if I used a $7,000 USD animation program and a $1,000++ USD C++ environment.

I was hoping to build something low-key at like low-cost.
Logged

"There's nothing wrong with horses dicks, there's nothing wrong with sucking horses dicks." -Signo
DarkLobo
Jewish Gothic Chef
Member
*

Karma: 2
Offline Offline

Posts: 530


EtaYorius Mystic


WWW
« Reply #26 on: 2007-03-07, 21:05:36 »

Well if you think WW wont btch at us... (hopefully) i say we go for it... as for graphics i dont really care about them, as long as we can MOD it as much as we can... like skins, models, props, and powers (disciplines) and a Damn good ST mode quite similar to the one of redemption would kick ass.
Logged

Victims... arent we all?
arathalion
Team
Member
******

Karma: 0
Offline Offline

Posts: 56


« Reply #27 on: 2007-03-08, 02:35:13 »

well, if someone asked WW and they gave the go a head (which, even if they are fine with it, the old in old world of darkness might put them off. think they might not like the free advertisement for a discontinued game, though on that same note they might care less because of this.)

if you are wanting free moddeling software (as apposed to buying max or maya) getting people with those programs anyway would be an idea (though most would have student licences, so cant make money)... or you could get blender profitant artists... for low poly stuff people could use the maya ple (apparantly it has some limitations, but i havent looked at it)... though that would mean that you couldnt sell it at all...

... ahh, you want a c++ compiler? gcc, g++, other open source ones. dont get a microsoft one. microsoft dont know the meaning of the word standard.

i would suggest coding it on a linux box or a mac, as you are more likely to use standerd libraries, and therefor the program will be easer to port.

if you go to source forge there should be a few decent open source engines out there.
Logged

WIP - ecaterina - 30%
Xaltar
Team
Member
******

Karma: 0
Offline Offline

Posts: 67



WWW
« Reply #28 on: 2007-03-08, 03:23:26 »

Gmax can do everything you need for game models, sure its stripped of features but all the modeling options you could need are there. I even have some custom config files that make it look like max (same menus and icons etc) meaning that people could use max tutorials to learn it.

There are also a load of other free apps hitting the scenes at the moment, a lot of them are better than max and maya. Just have a look arround.
Logged
arathalion
Team
Member
******

Karma: 0
Offline Offline

Posts: 56


« Reply #29 on: 2007-03-08, 03:26:51 »

hah, i learnt in gmax. i didnt know it was still around.

Logged

WIP - ecaterina - 30%
Pages: 1 [2] 3 4 ... 6
Print
Jump to:  

Black Rain by Crip Powered by SMF 1.1.15 | SMF © 2011, Simple Machines XHTML | CSS

Page created in 0.099 seconds with 20 queries.